The acts of piercing of the Veil, drawing and shaping of the energies of the Immaterium, and sealing the Veil are collectively called magic. Magic is tied to the Immaterium now and forever. It is where the raw energies that power the spells of wizards and priests come from. Errai and the Immaterium are normally separated by the Veil, a barrier between the two planes created by the Gods in ages past. By piercing the Veil, the energies are allowed to flow over into Errai. The energies are the shaped and direct to suit the caster’s purpose. Practitioners are called the Unveiled as the Veil no longer prevents them from touching the Immaterium.
The basis of magic is using the essence of the Immaterium to affect Errai. The well established process of using magic is called the Shaping. There are five known paths of magic, known as the Ways. The Ways differ based on the target of the magic. All practioners of magic use Shaping, though sight variations exist due to caster difference and personalities. The five Ways are:
Command – essence is shaped to affect a target’s mind. The caster can control a targets mind and body, some can control multiple people. This is a rare ability and arguably the most powerful and dangerous of the Ways.
Strength – essence is shaped to change the caster’s body. The caster can make himself stronger, change form, gain extra senses, or heal wounds. Stronger Strength users can affect other people through touch.
Force – essence is shaped to into the primal energies in the world: light, heat, gravity, electricity, sound, fire, kinetic.
Creation – essence is shaped to affect non-living things. The caster can change the properties of a piece of metal, convert solid to liquid, change stone to steel, and eventually create items from essence.
Sense – this is the only Way that can’t handle essence. Instead Sense users can feel the Veil and see it if desired.